Jump to content

stevextc

Members
  • Joined

  • Last visited

  1. stevextc posted a post in a topic in CS:GO Chat
    Yes I've got windows 8 64-bit and everything works fine! So no windows 8 is not the problem!
  2. No it doesn't run automatically... That's the trick, you actually have to be there when it's your turn and click what you want to do... So wait your turn, WHILE staring at your place waiting for you to come to the #1 spot! Then when it's your turn, the patch button will be clickable, just click it if all you need to do is patch... You have to wait in the queue again to patch... and MAKE SURE YOU ARE THERE, when it is your turn... Otherwise you'll lose your turn and have to wait in queue again... That's where the confusion comes in, most people don't realize if you aren't there when it's your turn, you are skipped... It's kind of like if its your hand in poker and you don't make a move within a short time... You automatically fold!
  3. stevextc posted a post in a topic in Archive
    You actually need to be there, when it's your turn, and click the desired button for what you want/need to do... (install/update/patch) I know it's annoying I missed the queue a few times before I finally got it initially installed and patched! lol ;)
  4. Cool! and yeah no problem! I just remember it being fun to make and use for CSS so had to remake it ;) I didn't realize there was a dev section though! Think anyone in there could help me figure out how to use just 1 single debug register? They are all used up (by the game itself I presume / or some anti-cheat) If I do a find what accesses the dynamic address of the pointer I used it should bring me to the code I need to hook, to make it into the 'PRO' version, although it's still pretty good right now. Would like to make it perfect ;)
  5. :rolleyes: Binary Downloads: (EXE built to run anywhere[Without having XE3] was too large to post here) http://www.sendspace.com/file/u46gb9 http://sharesend.com/lb8bh95q Source Code: CSGOBunnyHopper Source - Steve Andrew Software.zip Welcome to CSS CS:GO Bunny Hopper! xD I originally had made this for CSS (Counter Strike Source) but never released it. Re-wrote it from scratch in Embarcadero RAD Studio XE3 C++ last night and finished it today! Instructions: 1.Run "CSGO Bunny Hopper.exe" by double clicking on it (It will automatically run as administrator so you don't have to right click and choose that option each time) 2.Run CSS CS:GO (the game itself) or already have it running doesn't matter 3.While in-game jump and press the middle mouse button to toggle auto-hopping on/off 4.Use the WASD keys and the gentle mouse movements to gain speed around the map ;) (Find a bunny hopping tutorial if you are unsure how to do it, but this will make it much easier! You can focus on getting your movements right without also having to worry about timing your jumps) 5. Have fun bunny hopping! :D lol It works by using a pointer I found last night, part of the client.dll which has a value of 1 if on the ground or 0 if in the air... It's basically an 'IsOnGround' boolean value. This is the one I found and that it uses (perhaps I shouldn't make it hard coded, but for now it is): [[["client.dll"]+92F0FC]+5C] When 'Auto Bunny Hopping Enabled' checkbox on the GUI is checked, and you've toggled it on while in-game using the middle mouse button, it will automatically jump at the right time, each time you hit the ground. This is all it does, you still must make your movements properly to actually gain speed and hop properly ;) You can close the game, and re-run it while keeping this bunny hopper application open and it will work again, without having to restart it. P.S. I am working on making it into a PRO verison (also will be 100% free) which will actually modify the game's code to achieve the same effect but it will be flawless and no chance of slight delays of hitting jump when you are on the ground. Don't get me wrong it does work very well, but it depends upon that pointer being 1 before sending the keystroke (and sending the keystroke might be a slight delay in itself, very small delays but existant [some code injection which trains the game to not require precise jump button presses avoids having to send a keystroke]) I imagine holding down jump to work it rather than a certain button to toggle hopping, but it could actually be an option which way you wanted it Only problem is, I can't use find what accesses, as by looking at the games threads, all the debug registers are used up! :( I know steam games have a habit of doing this, but I have never figured out a way around it without crashing the game) They purposely use up all the debug registers don't they? So whats the trick to bypass it? All I need is just one free debug register! :D There must be a way as the devs of the Junkies Client almost certainly used debug registers in order to help them crack/patch CSS CS:GO... help me out/figure it out? ;) Thanks!
  6. stevextc posted a post in a topic in Archive
    Awesome! Sounds good! I will stay tuned for that ;) Also by the lack of the thread starter coming back, I'd say he figured out he needed to patch again, and hes busy playing so hasn't needed to come back lol! I noticed that the Junkies client was made in some form of embarcadero rad studio (probably the latest XE3 [looks like firemonkey ;)] - though not sure whether it's Delphi or C++) - TForm1 a clear giveaway lol - Working on an auto install/update/patch in XE3 C++ ;) (So you don't have to be there when its your turn to click the button of the desired action, it will just click it for you) Though I think the system was developed that certain way for a reason, so might not release it, if I shouldn't) Also going to start a new CS:GO Bunny Hopper also in C++ (/w XE3 [i so prefer it to MSVC++] It's that rapid app development you get with delphi, but I get to code in C++ xD) Although I'm clearly not as advanced as you.... You probably know how to do it the real way... This was my easy way lol, but it worked almost as good... In CSS I found a pointer which had a value of 1 if you were on the ground, and a value of 0 if in the air (or maybe it was vise versa don't remember exactly) So in my app I would read that pointer and if you were holding the jump button down, it would PostMessage to the CSS window / or SendInput, the jump button... Some times it would be a little slow so you could lose speed sometimes so it wasn't perfect. But it worked well enough to be a decent bunny hopper (Especially if you injected a DLL and read the pointer from the inside rather than using ReadProcessMemory ;)) So I'm going to try and find another pointer like that in CS:GO like I did in CSS, and if I'm successful I'll have a working bunny hopper haha lol (It's not really that bad of a cheat right? lol purely fun, I don't approve of aimbots/wallhacks or anything else that is a TRUE cheat, but bunny hoppers I like because it exploits a natural thing in the game where you can pick up speed by timing your jumps right and developing that certain pattern of movement. It's really tricky without the help of a program you wrote! lol Besides, there isn't any way to truly know whether or not your a pro bunny hopper (they do exist :D) or your using a program to help hit that jump button at the right time / alter the game so you don't have to [ the real way] P.S. If you know the real way to achieve it, and if I can find that pointer and make mine, share it with me? lol or at least give me some hints or where I can find it... (I can code x86 assembler too, but I'm not so great at reversing it, to find where I need to write a hook and insert some code) Oh here was the old one for CSS (http://www.mpcforum.com/showthread.php?249217-ASM-Counter-Strike-Source-Bunnyhop) Code may be similar still, maybe I can actually go for the real deal... Any by the looks of it maybe that pointer I found would've let me to that code if I would've just found what accessed it hmm... I'll Let you know of my results... xD
  7. stevextc posted a post in a topic in Archive
    Actually there isn't a problem! :D Thread starter just forgot to patch after installing the update... (Taken from a *hint* you posted in another thread, I just tried to patch again to see if that would fix it [as I remember changing my nickname {from the Junkies GUI} maybe I had to patch again]) Same result, kicks to the main screen after trying to join a community server. So this time I waited in the queue again, when it was my turn then hit install/update, the update was small and it downloaded a few files (said I'm up to date /w version 730 now [not sure what it was before]) Then luckily the timer didn't run out since it was a small update, and I was able to hit patch without waiting in queue again! :D Loaded the game up and now it works again :D So really there wasn't anything wrong, thread starter and I just weren't aware there was an update, and that we had to re-patch after it (maybe only because we changed our nicknames maybe not) There's just one thing... I only find three servers (russian of course lol) I think I remember it was finding more before, there aren't only THREE servers are there? where is everyone playing? lol Anyway anyone else having this issue, just repeat the steps you did like you first installed it with the junkies client. 1. Login, Wait in queue, On your turn hit install/update, wait a short time 2. Hit patch, wait (it's even quicker than the update, Login and Wait in queue again if necessary) 3. PLAY! :D
  8. stevextc posted a post in a topic in Archive
    Yes what's going on! damnit, I haven't played since I installed it a couple or few days ago (Very nice GUI and software that makes it all work I might add, and I like the que idea although I think it should start the install/update or patch automatically when its your turn rather than having to be there and click it or lose your place and start over again [happened to me a few times lol];)) I was excited when I seen CS:GO up and running and in a no-steam form... And when I got it going (thanks to the awesome people who made it possible [wrote the software/hacked the no-steam/etc]) It was awesome and I really like the new CSS! (My old CSS (not cs1.6) stopped working and I got annoyed with trying to keep it updated and working with no-steam) But now today, like the thread starter has said, it just jumps back to the main menu without even showing an attempt to connect or some error or anything.So there's something up, the CS:GO developers maybe had a trick up their sleeve. We'll have to hear back from the guys who are good with this to figure out what's wrong and fix it ;) And they will fix it ;) Just be patient! Likely it will be soon we can play again xD Then they'll just release an update that should fix it through the already implemented method they've made through their CSS Junkie software client (I suppose that's why it was designed in such a way, they anticipated things like this. So rather than having to re-download the entire game it will just be a small patch and well be back in business in no time [or the time it takes to get through the que ;) haha]) Ivica95, on 24 Feb 2013 - 13:54, said: Ahhh beautiful. I just updated the game, and now it wont start at all. Just great. Though you said you updated and now the game isn't even running? I will wait until it's solved then before upgrading, perhaps that update you did was an intended fix, but its not quite right yet. Or did you not wait in the que again, and patch it (/w crack) again? That could be it! Like I said above, it should either be made into one step, or automatically start which step you were going to do when its your turn in que. That way you would either wait in que once and have to catch the right time, or wait in que twice but could just click wait in que and walk away (twice lol). So is there any devs or anyone with new information on this issue? Thanks -- Your fellow CSS:GO player --