Yes there is NO working crack for this time and I saw thet VALVE hase released a beta update including new maps,new weapons,bug fixes and other changes: Game Design Issues: - Changed QUICKMATCH default to competitive de_dust2. - Added new maps to local match options: de_inferno, de_train, and de_nuke. - Added new weapons: Nova shotgun, Bizon and MP7 SMGs. - Created a CT-specific version of the Molotov: the incendiary grenade. - Reworked starting cash and bonuses in Casual mode. - Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150). - Limited total number of grenades that can be carried at one time to three, each of a different type. - Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted. - Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot. - Reduced movement penalty greatly when players are hit by friendly fire in casual mode. - Implemented skill-based matchmaking system. Map Issues: - Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds. - Updated the nav mesh on de_Dust to improve bot pathing. - Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust. - Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2. - Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot. - Fixed several aesthetic issues and reported exploits on de_dust2. Stat/Achievement Issues: - Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players. - Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot. - Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals - Updated some medal icons and descriptions to reflect criteria for getting them better. - Made players who controlled bots during a round ineligible for fun facts. UI Issues: - Fixed classic crosshair not showing up in first-person spectator mode. - Fixed a bug that could cause chat spam when a player changes his/her name. - Redesigned and repositioned the win panel to allow greater visibility of the game. - Hid voice status and weapon panel when HUD is hidden. - Added option in game settings that, when active, closes the buy menu upon purchase of an item. - Redesigned the buy menu. - Moved player team ID from crosshair to player. - Expanded the chat window, making it easier to keep track of chat history. - Changed the UI font for greater legibility. - Made the chat lines behave like a Windows edit control. - Added a scoreboard icon that indicates when a player is in the process of switching teams. - Made music respond to volume slider. - Made chat box disappear after ENTER is pressed. - Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios. - Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars. - Fixed problem with not being able to switch from windowed to full screen mode. - Removed crosshair spreading behavior when wielding the knife, grenades, or bomb. - Made scoreboard title display correctly above scoreboard in standard def. - Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO. - Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat. - Fixed menus to render correctly in resolutions greater than 1920x1200. - Fixed a bug in which the scoreboard could occasionally disappear. - Added player avatars to the choose team screen. - Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game. - Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly. - Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored. - Fixed incorrect audio feedback when mousing over empty rows in the settings screens. - Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field. - Made the EDIT MIC option in the settings snap to the correct area of the controls screen. - Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD. - Disabled left and right toggles on spectator UI when there's no one left to spectate. - Added a separate icon for the CT-specific knife in the weapon select and death notification text. - Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive. - Restricted team chat to team members only. - Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round. Other issues: - Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match. - Added three new mixgroups to handle different weapon sound types. - Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted. - Added new music cues for domination and revenge. - Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses. - Fixed problem with camera stopping inside of players' heads during freeze cam. - Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally. - Fixed excessive console spew. - Fixed a crash that could happen when selecting a team without Steam running. - Fixed hang on black screen when players attempt to connect to servers that forbid connection. - Fixed crash that could happen while changing the video settings. - Fixed blurry shadows on players who are walking or running. - Fixed blood so it doesn't show brightly through the fog. - Fixed the visors showing through smoke. - Reduced issues with smoke grenade and fire volumes being visible through thin floors. - Fixed some of the problems with weapons penetrating character geometry in third person. - Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now. - Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change. - Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot. Per Community Feedback: - Reduced recoil on all weapons - Raised default sv_friction to 7 (Thanks, RegnaM) - Changed quickmatch to de_inferno And greetings for @SmartPlay becouse he's the best here! ;)