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Posted
comment_18859

Hey

I made a CFG for TF2 for my self I made it alil bit time ago

 

Download the full(MediaFire Link)

http://sh.st/v7xa

 

Source:

rate "1048576"
cl_updaterate "20"
cl_cmdrate "+100"
cl_showfps "1"
cl_interp_ratio "1"
cl_timeout "99999"
bind / "say <:3 )~"
r_flashlightdepthres "8192"
mat_slopescale_depthbias "2"
env_projectedtexture "1"
ent_setname_semple
ent_fire fern setlightingorigin semple
mat_depthbias_shadowmap "0.00001"
r_projectedtexture_filter "0.2"
mp_usehwmmodels "1"
violence_agibs "1"
mat_supportflashlight "1"
violence_hgibs "1"
violence_hblood "1"
mat_slopescaledepthbias_shadowmap "2"
violence_ablood "1"
mat_motion_blur_forward_enabled 1
mat_antialiasing "16"
mat_antialinis "16"
mat_hdr_tonemapscale "16"
mat_dxlevel "110"
mat_queue_mode "2"
mat_forceaniso "16"
mat_trilinear "1"
mat_vsync "0"
r_flashlightdepthtexture "1"
cl_new_impact_effects "1"
mat_colorcorrection "1"
mat_hdr_level "2"
mat_bloomscale "1"
mat_picmip "-10"
mat_clipz "1"
mat_vsync "1"
mat_forcehardwaresync "1"
mat_levelflush "1"
m_rawinput "0"
mat_bumpmap "1"
cl_burninggibs "1"
mat_specular "1"
mat_fastnobump "0"
mat_fastspecular "1" 
mat_reducefillrate "0"
mp_usehwmvcds "1"
mat_mipmaptextures "1"
mat_compressedtextures "0"
mat_motion_blur_enabled "1"
mat_antialias "8"
mat_aaquality "8"
r_threaded_renderables 1
lod_TransitionDist "6400"
dsp_enhance_stereo "1"
cl_threaded_client_leaf_system "1"
cl_threaded_bone_setup "1"
cl_ragdoll_collide "1"
cl_maxrenderable_dist "6000"
cl_detailfade "0"
cl_detaildist "2400"
dsp_enhance_stereo "1"
snd_async_fullyasync "1"
snd_pitchquality "1"
cl_drawmonitors "1"
cl_ejectbrass "1"
r_fastzreject 1
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_occlusion "1"
r_renderoverlayfragment "1"
r_waterforceexpensive "1"
r_waterdrawreflection "1"
r_Waterdrawrefraction "1"
r_waterforcereflectentities "1"
r_forcewaterleaf "0"
r_cheapwaterst "1"
cl_smooth "1"
fps_max "300"
in_usekeyboardsampletime "1"
cl_smoothart "1"
r_cheapwaterend "1"
r_flex "1"
r_eyes "1"
r_teeth "1"
r_shadows "1"
r_shadowrendertotexture "1"
r_lod "0"
r_rootlod "0"
r_3dsky "1"
r_propsmaxdist "2048"
r_worldlights "1"
r_dynamic "1"
host_thread_mode "1"
jpeg_quality "100"	
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "8096"
cl_forcepreload "1"
cl_phys_props_max "1024"
cl_predict "1"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_rumblescale "0"
cl_soundemitter_flush "1"
dsp_slow_cpu "0" 
mat_autoexposure_max "10"
mat_autoexposure_min "1"
mat_bloom_scalefactor_scalar "3"
mat_bufferprimitives "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
mat_disablehwmorph "0"
mat_disable_ps_patch "1"
mat_dynamic_tonemapping "1"
mat_envmapsize "512"
mat_envmaptgasize "512"
mat_forcemanagedtextureintohardware "1"
mat_framebuffercopyoverlaysize "256"
mat_maxframelatency "1"
mat_monitorgamma "2.2" 
mat_motion_blur_enabled "1"
mat_motion_blur_falling_intensity "1"
mat_motion_blur_percent_of_screen_max "6" 
mat_motion_blur_rotation_intensity "6"
mat_motion_blur_strength "1"
mat_non_hdr_bloom_scalefactor "4"
mat_parallaxmap "1"
mat_postprocess_x "8"
mat_postprocess_y "8"
mat_postprocessing_combine "1"
mat_software_aa_blur_one_pixel_lines "0.5"
mat_software_aa_edge_threshold "0.8"
mat_software_aa_quality "2"
mat_software_aa_strength "2"
mat_software_aa_strength_vgui "2"
mat_wateroverlaysize "512"
r_3dnow "1"
r_avglight "3"
r_decals "4096"
r_eyeglintlodpixels "4"
r_hunkalloclightmaps "1"
r_lightcache_zbuffercache "0"
r_maxmodeldecal "4096"
r_occlusion "1"
r_radiosity "3"
r_rainradius "2250"
r_rainsplashpercentage "100"
r_shadowmaxrendered "1024"
r_sse2 "1"
r_unloadlightmaps "0"
snd_mixahead "0.1"
snd_spatialize_roundrobin "0"
soundscape_flush "1"

 

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