Posted January 15, 201411 yr comment_18859 HeyI made a CFG for TF2 for my self I made it alil bit time ago Download the full(MediaFire Link)http://sh.st/v7xa Source: rate "1048576" cl_updaterate "20" cl_cmdrate "+100" cl_showfps "1" cl_interp_ratio "1" cl_timeout "99999" bind / "say <:3 )~" r_flashlightdepthres "8192" mat_slopescale_depthbias "2" env_projectedtexture "1" ent_setname_semple ent_fire fern setlightingorigin semple mat_depthbias_shadowmap "0.00001" r_projectedtexture_filter "0.2" mp_usehwmmodels "1" violence_agibs "1" mat_supportflashlight "1" violence_hgibs "1" violence_hblood "1" mat_slopescaledepthbias_shadowmap "2" violence_ablood "1" mat_motion_blur_forward_enabled 1 mat_antialiasing "16" mat_antialinis "16" mat_hdr_tonemapscale "16" mat_dxlevel "110" mat_queue_mode "2" mat_forceaniso "16" mat_trilinear "1" mat_vsync "0" r_flashlightdepthtexture "1" cl_new_impact_effects "1" mat_colorcorrection "1" mat_hdr_level "2" mat_bloomscale "1" mat_picmip "-10" mat_clipz "1" mat_vsync "1" mat_forcehardwaresync "1" mat_levelflush "1" m_rawinput "0" mat_bumpmap "1" cl_burninggibs "1" mat_specular "1" mat_fastnobump "0" mat_fastspecular "1" mat_reducefillrate "0" mp_usehwmvcds "1" mat_mipmaptextures "1" mat_compressedtextures "0" mat_motion_blur_enabled "1" mat_antialias "8" mat_aaquality "8" r_threaded_renderables 1 lod_TransitionDist "6400" dsp_enhance_stereo "1" cl_threaded_client_leaf_system "1" cl_threaded_bone_setup "1" cl_ragdoll_collide "1" cl_maxrenderable_dist "6000" cl_detailfade "0" cl_detaildist "2400" dsp_enhance_stereo "1" snd_async_fullyasync "1" snd_pitchquality "1" cl_drawmonitors "1" cl_ejectbrass "1" r_fastzreject 1 r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_occlusion "1" r_renderoverlayfragment "1" r_waterforceexpensive "1" r_waterdrawreflection "1" r_Waterdrawrefraction "1" r_waterforcereflectentities "1" r_forcewaterleaf "0" r_cheapwaterst "1" cl_smooth "1" fps_max "300" in_usekeyboardsampletime "1" cl_smoothart "1" r_cheapwaterend "1" r_flex "1" r_eyes "1" r_teeth "1" r_shadows "1" r_shadowrendertotexture "1" r_lod "0" r_rootlod "0" r_3dsky "1" r_propsmaxdist "2048" r_worldlights "1" r_dynamic "1" host_thread_mode "1" jpeg_quality "100" adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_detaildist "8096" cl_forcepreload "1" cl_phys_props_max "1024" cl_predict "1" cl_predictweapons "1" cl_ragdoll_collide "1" cl_rumblescale "0" cl_soundemitter_flush "1" dsp_slow_cpu "0" mat_autoexposure_max "10" mat_autoexposure_min "1" mat_bloom_scalefactor_scalar "3" mat_bufferprimitives "1" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_dynamic_tonemapping "1" mat_envmapsize "512" mat_envmaptgasize "512" mat_forcemanagedtextureintohardware "1" mat_framebuffercopyoverlaysize "256" mat_maxframelatency "1" mat_monitorgamma "2.2" mat_motion_blur_enabled "1" mat_motion_blur_falling_intensity "1" mat_motion_blur_percent_of_screen_max "6" mat_motion_blur_rotation_intensity "6" mat_motion_blur_strength "1" mat_non_hdr_bloom_scalefactor "4" mat_parallaxmap "1" mat_postprocess_x "8" mat_postprocess_y "8" mat_postprocessing_combine "1" mat_software_aa_blur_one_pixel_lines "0.5" mat_software_aa_edge_threshold "0.8" mat_software_aa_quality "2" mat_software_aa_strength "2" mat_software_aa_strength_vgui "2" mat_wateroverlaysize "512" r_3dnow "1" r_avglight "3" r_decals "4096" r_eyeglintlodpixels "4" r_hunkalloclightmaps "1" r_lightcache_zbuffercache "0" r_maxmodeldecal "4096" r_occlusion "1" r_radiosity "3" r_rainradius "2250" r_rainsplashpercentage "100" r_shadowmaxrendered "1024" r_sse2 "1" r_unloadlightmaps "0" snd_mixahead "0.1" snd_spatialize_roundrobin "0" soundscape_flush "1"
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