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  • Fuck Bad Luck And Try To Make It Undetected For This Time Don't Waste Your Money !     Sorry To Hear That Shit Fuck You Steam And Who Is Working On You!     Hope all successful !     Good Luck ! 

  • vinhtq115
    vinhtq115

    Do you keep sourcecode? Maybe i will buy CS:S someday. (CS:S now is 9.99$)

  • SmartPlay
    SmartPlay

    Like I said I am trying to emulate the environment so one client.dll can work on all PCs.

comment_12297

Guys, I got an idea, don't know if it works: For individual player, as long as you keep a backup of CS:GO, you can use SteamCMD, login anonymously to download SRCDS for CS:GO and copy the "csgo" folder to your game folder, download revEmu from REVOLUTiON Crew here: 

 

http://rev-crew.info/forums/windows.7/

 

Copy the emu files to CS:GO folder and then edit some info in the rev.ini file like PlayerName, Language, Clantag... and start revLoader like before.

 

That's just a theory, if you don't understand clearly what I just said, DON'T TAKE RISK. I'll test it when the next update released.

 

PS: Remember to backup your Counter-Strike Global Offensive\csgo\bin\client.dll file as well.

comment_12299

Guys, I got an idea, don't know if it works: For individual player, as long as you keep a backup of CS:GO, you can use SteamCMD, login anonymously to download SRCDS for CS:GO and copy the "csgo" folder to your game folder, download revEmu from REVOLUTiON Crew here: 

 

http://rev-crew.info/forums/windows.7/

 

Copy the emu files to CS:GO folder and then edit some info in the rev.ini file like PlayerName, Language, Clantag... and start revLoader like before.

 

That's just a theory, if you don't understand clearly what I just said, DON'T TAKE RISK. I'll test it when the next update released.

 

PS: Remember to backup your Counter-Strike Global Offensive\csgo\bin\client.dll file as well.

Nice solution. Use server file to play. This will work with CS:S, right?

@SmartPlay: could you send the patch of CS:GO to this forum? I'm uploading the untouched to MediaFire now but i don't know how to patch it without Junkies Client.

comment_12306

GUYS READ FULLY

 

 

 Smartplay , isn't it possible that someone compares lots of different generated client.dll's with one ungenerated client.dll using a hex editor and then can find a pattern of how they are generated, and using that pattern , create an offline client.dll generator which can be integrated with Junkies Client.

The patching system would remain the same ,i.e. to download junkiesloader and other files from this server. The update method as Khantruong777 said can be using steamcmd (That works - i have tested it many times.)

or it can also be this -

When we have  some files of any game , game's appmanifest file and it's depotcache files then we can use genuine steam to update the game (tested by me and many rin ru users). ----- This trick can work if someone creates a torrent every 2nd or 3rd week , then people download the game through the torrent and can update using steam (Then client.dll needs to be generated) .

 

 

IN SHORT THIS IS HOW IT CAN WORK -

1> Installing using steamcmd.

2> Updating using steamcmd or steam.

3> Patching remains the same.

4> Client.dll generation using offline client generator integrated into the client.

 

Experienced steam hackers and crackers are many which can be found on rin ru .

 

Also , if a new account is bought and then the client uses transparent proxies or the same ip's proxy to connect to the steam servers  then most probably steam will not be able to find much about the new account , but this I won't recommend as I don't use steam much and I am not sure about this. 

 

 

 

+++++++++

I can help with small things , I know reverse engineering but am not much experienced plus the last time I engineered something was way back in december.

+++++++++

comment_12307

GUYS READ FULLY

 

 

 Smartplay , isn't it possible that someone compares lots of different generated client.dll's with one ungenerated client.dll using a hex editor and then can find a pattern of how they are generated, and using that pattern , create an offline client.dll generator which can be integrated with Junkies Client.

The patching system would remain the same ,i.e. to download junkiesloader and other files from this server. The update method as Khantruong777 said can be using steamcmd (That works - i have tested it many times.)

or it can also be this -

When we have  some files of any game , game's appmanifest file and it's depotcache files then we can use genuine steam to update the game (tested by me and many rin ru users). ----- This trick can work if someone creates a torrent every 2nd or 3rd week , then people download the game through the torrent and can update using steam (Then client.dll needs to be generated) .

 

 

IN SHORT THIS IS HOW IT CAN WORK -

1> Installing using steamcmd.

2> Updating using steamcmd or steam.

3> Patching remains the same.

4> Client.dll generation using offline client generator integrated into the client.

 

Experienced steam hackers and crackers are many which can be found on rin ru .

 

Also , if a new account is bought and then the client uses transparent proxies or the same ip's proxy to connect to the steam servers  then most probably steam will not be able to find much about the new account , but this I won't recommend as I don't use steam much and I am not sure about this. 

 

 

 

+++++++++

I can help with small things , I know reverse engineering but am not much experienced plus the last time I engineered something was way back in december.

+++++++++

you mean cs.rin.ru right? They have Steam006.

comment_12309

if u are using steamCMD to download server file from steam, you can see that steamCMD also generate client.dll that unique for your PC..

I haven't try it, but this solution I think a long time ago. I try to compare hash between my client.dll that was generate by Junkies Client and steamCMD and unbelievable

 it was same ! :D

I think steam will not patch this method because its the only way now to download server file. This method will not work if steam change the workaround of how to get server file..

 

-- edit --

 

my method doesn't seem working..nevermind :(

  • Author
comment_12313

OK first of all I am in contact with all cs.rin.ru members and for now no one has a real solution.

steamcmd is good way to download and update a game anonymously but you can't generate a valid cleint.dll file because it won't let you. It will only generate valid server.dll.

 

@nKiNG121 I have spend days and days reversing the client.dll in IDA and hex but I got nowhere. The only solution is to emulate the environment aka OS. We can't patch the client.dll but we can emulate the OS so it will look the same on all PCs.

comment_12314

OK first of all I am in contact with all cs.rin.ru members and for now no one has a real solution.

steamcmd is good way to download and update a game anonymously but you can't generate a valid cleint.dll file because it won't let you. It will only generate valid server.dll.

 

@nKiNG121 I have spend days and days reversing the client.dll in IDA and hex but I got nowhere. The only solution is to emulate the environment aka OS. We can't patch the client.dll but we can emulate the OS so it will look the same on all PCs.

Could you emulate over QEMU?

comment_12319

There are couple torrents where you can find that game is from planetcss.com. And before JunkiesLoader.exe there was revLoader.exe, and i think that revLoader is included to game from this torrent because version of this game is 1.22.3.1 and now we have got 1.23.1.4 (probably). And i'm sure they are using revLoader.

comment_12323

OK first of all I am in contact with all cs.rin.ru members and for now no one has a real solution.

steamcmd is good way to download and update a game anonymously but you can't generate a valid cleint.dll file because it won't let you. It will only generate valid server.dll.

 

@nKiNG121 I have spend days and days reversing the client.dll in IDA and hex but I got nowhere. The only solution is to emulate the environment aka OS. We can't patch the client.dll but we can emulate the OS so it will look the same on all PCs.

Smartplay , how will making the client.dll file same for everyone help because people will be able to play offline but when they connect to servers won't they get an error saying that everyone present there is using the same client.dll because as much as i know the game checks for a client.dll while connecting to servers.

 

Secondly, if you are able to make it , then can you please explain to me how you made it because emulation is one and the only thing which I have never tried.

 

Thirdly ,isn't it impossible that there is no similarity or comparison between two client.dll's.

 

Please explain me these things

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comment_12330

WHY? STEAM WHY? ALL WE EVER WANTED WAS TO PLAY CSGO... WITHOUT PAYING YOU .... AND NOW YOU SUSPENDED HIS ACCOUNT...

THERE IS NO GOD ON EARTH!!!!

this is the most sad day for all of us i wish best of luck for smartplay and others helping to crack tje game and thanks for helping us to play it till now....

btw started update but got stop in middle so now no client.dll and not able to play offline too:(

comment_12331

WHY? STEAM WHY? ALL WE EVER WANTED WAS TO PLAY CSGO... WITHOUT PAYING YOU .... AND NOW YOU SUSPENDED HIS ACCOUNT...

THERE IS NO GOD ON EARTH!!!!

this is the most sad day for all of us i wish best of luck for smartplay and others helping to crack tje game and thanks for helping us to play it till now....

btw started update but got stop in middle so now no client.dll and not able to play offline too:(

Steam is right. This is un-legit so they locked his account. Maybe they saw his account has more than 4000+ times download Counter Strike.

comment_12336

i didn't even play it for more then 3 days it took 4 days to work for me fuuuuuuuuuuuck you steam...i'm frome the fucken algeria i can't even buy it fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck whaaaaaaaaaaaay whaaaaaaaaaaaay i lived the dream for just 3 days & now you know whaaaaaat i'm going to europe with an un-legit wey fuck afrika......

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